Raphal Colantonio, the director of Prey, said that Bethesda made Arkane Studios use the name Prey even though he didn't like it and thought it was "gross."

Colantonio said on The AIAS Game Maker's Notebook podcast, which was picked up by Kotaku, that using this name was disrespectful to the 2006 game Prey,

which was made by a different team and company. "Calling me Prey Prey hurt me very, very much. "I didn't want to call this game "Prey," but I had to tell

journalists that I did," Colantonio said. "When you tell an artist, "You know your game?" you insult a part of his or her creativity and art. It will be called "Prey."

"I don't think it should," you say. I don't agree with it." Colantonio also said that calling it Prey hurt sales because fans of 2006's Prey, a first-person shooter

about an ex-soldier being taken by aliens, would protest Arkane's game, while people who didn't like the first one wouldn't give it a second thought. 

"It was also a slap in the face to the people who made Prey in the first place," he said. "I wanted to say sorry to them over and over and over again. I didn't

have much of a chance because I don't know those people very well. We never meant to take their IP and use it ourselves. It's gross, and I didn't want to do

Colantonio left Arkane in 2017, not long after Prey came out. He said that the name mess and general disagreements with management were some of the

Even though critics and players liked Prey—IGN said it was great—Colantonio said that it didn't sell well and that the franchise hasn't seen any new games

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